Monday, January 31, 2011

Hide and Seek Rules and Tips From a Master

Hello, every and all persons reading this!!! It's Monday!! Booooooooooooo! I can't wait until our first anniversary so we can change our days. I hate Mondays!! ♫ 
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House is forcing me to memorize words in Latin. Do you know how hard that is? No, you don't. I don't think I should have to memorize it. It's not even funny. Whatever.
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And now on to the substance of this post:
On Saturday, after a fencing tournament in which I got 19th of 31 people, my family went to a friend's house. They have three kids--one my age, an eight-year-old, and a six-year-old. So, naturally, after watching funny videos on YouTube and eating dinner, we played Hide and Seek. Now, being the Hufflepuff that I am, I am a particularly good FINDER. What J.K. Rowling forgot to include about Hufflepuffs, though, is that we are also beasts at hiding and are, therefore, the MASTERS of Hide-and-Go-Seek. Back to the story: As I was hiding in my master spot, I was thinking about writing a novel about the strategy to hide-and-go-seek. <--This happens quite often. Instead of writing a novel, here are my___ tips to becoming a master of hide-and-go-seek.
For The Seekers:
1.) When you are counting, listen for faint footsteps of your prey*.
2.) Start looking in the room closest to you in the most obvious spots. Then check every nook and cranny. 
3.) Go to a different room.
4.) Repeat steps 2 and 3 until you have found someone/all people.
5.) While you walk about, listen for noises like breathing and heart beats**.
6.) Tell a hilarious joke to see if you can get a chuckle from your prey.
7.) Once you have found the first person, bribe them into giving away the location of everyone else.
8.) If none of these has worked, you have two choices:
       a.) Give up because you are a failure.
       2.) Tell everyone that you have a grenade that will go off in 3...2...

For Hiders:
1.) As soon as the seeker starts counting, RUN!***
2.) Get as far away from the seeker as you can without leaving the boundaries that you are limited to.****
3.) Once you have run away, find a room that looks like it may have many hiding spots.
4.) Make sure none of your friends are close by so they won't give you up later.
5.) Look at the lighting in the room and find a shadow or dark corner.
6.) Curl yourself into a tiny ball as far away from the entrance as possible but in a good hiding spot still.*****
7.) Cover yourself with objects in the room.
8.) If all else fails--stop where you are and cover your eyes. Remember: If I can't see you, you can't see me. This is trickier than it seems, so I included pictures to aid you in learning:


YAR DOIN' IT WRONG!!!! This boy must be stupid. He is covering his nose, not his eyes and would, therefore, be easily found.

This boy is a little smarter than the last guy. However, the seeker would still find him because he is able to see (If I can't see you, you can't see me)

This boy, although young and inexperienced, is doin' it right. He cannot see, so the seeker will not be able to see him.
mOMO!!!

I hope this has been useful and that you are able to further succeed in your hiding/seeking skills.
*If you hear very loud obnoxious footsteps, your prey has most likely developed some brains and is trying to trick you.
**Most people, not having Hufflepuff finding skills, are unable to do this--which sucks for you.
***One may also speed walk or crawl.
****The reason for this is because if the counter goes from room to room in an orderly fashion, you are less likely to be the first to be found/ the LOSER!!!
*****One may also choose to stay near the entrance. If this is your choice, make sure you are out of direct line of sight.

3 comments:

  1. *rolls eyes* momo's just saying that. y'all should have seen her last year. memorised that ipso facto jazz in one night. (it took me two :P )

    and now we'll all be total ninjas, thanks. teehee can't wait until we all play hide and seek again....

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  2. @House: Not just any old hide and seek--FLASHLIGHT TAG! (Though that may have to wait until warmer weather. Traipsing around in the dead of a snowy night isn't terribly fun.)

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  3. Teehee either one is super fun with Lynda as guard.

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